Game Development
End-to-end game development using Unity — from prototype to polished build. Focus on smooth gameplay, game feel, and satisfying player feedback.
- PC & Mobile games (2D / 3D)
- Gameplay programming in C#
- UI, menus & game loops
I turn ideas into playable games using Unity. I’ve worked on 3D adventures, horror projects, mobile APK games, and even some AR/VR experiences when things need that extra touch of immersion. I enjoy experimenting, learning new tricks, and making games that feel smooth, satisfying, and fun — because if it’s not fun, what’s the point?
End-to-end game development using Unity — from prototype to polished build. Focus on smooth gameplay, game feel, and satisfying player feedback.
Immersive AR/VR simulations and interactive experiences for education, showcases, and events.
Stylized and game-ready 3D assets and scenes built for real-time performance.
A VR experience of Alliance University’s central library and campus environment. Players can walk around, interact with elements, and get a feel of the space in VR.
Technologies: Unity, URP, VR, C#, Blender
A VR horror prototype where a mannequin moves when you aren’t looking. Features jumpscares, gaze-based AI, dynamic lighting, and an eerie atmosphere.
Technologies: Unity, VR, C#, NavMesh, Post Processing
A simple, ad-based casual Android game built for quick sessions, focused on smooth controls, game feel, and replayability.
Technologies: Unity 2D, C#, Android, Ad-based Monetization
An AR app where users can scan and view 3D food models on their table, helping restaurants showcase dishes in an immersive way.
Technologies: Unity AR, ARCore, C#, 3D Modeling
Some of the highlights from my journey in game development, AR/VR, leadership, and tech.
Built an innovative game prototype from scratch under tight time constraints, focusing on gameplay, polish, and player experience.
National-level gameathon win for building a fun, innovative game under pressure.
Conceptualized and contributed to a patent for a solar-powered Oculus HMD, exploring sustainable approaches to immersive tech.
Patent work highlighting innovation in VR and sustainable tech.
Completed foundational training in Unity, covering 3D concepts, scripting, development workflow, and best practices.
Official recognition of my foundation in Unity development.
Gained hands-on experience with ML models, data preprocessing, and analytics tools to complement my game dev and tech skills.
Internship certificate showcasing my work with machine learning & analytics.
Invited as a speaker to share insights on Unity, AR/VR, and game development with students and tech enthusiasts.
Certificate for conducting a session on Unity and game development.
Recognized for leading the NextGen AR/VR Club, driving immersive projects and building a strong AR/VR community on campus.
Recognition for my leadership and contributions to the AR/VR club.
Led one of the largest intercollegiate esports tournaments with 95 teams and 350+ students from 14 colleges across India.
Award for leading RanSHASTRA and making the fest a huge success.
Got a project, collaboration idea, or game concept? — Let’s talk!