Game Development
End-to-end game development using Unity — from prototype to polished build. Focus on smooth gameplay, game feel, and satisfying player feedback.
- PC & Mobile games (2D / 3D)
- Gameplay programming in C#
- UI, menus & game loops
I turn ideas into playable games using Unity. I’ve worked on 3D adventures, horror projects, mobile APK games, and even some AR/VR experiences when things need that extra touch of immersion. I enjoy experimenting, learning new tricks, and making games that feel smooth, satisfying, and fun — because if it’s not fun, what’s the point?
End-to-end game development using Unity — from prototype to polished build. Focus on smooth gameplay, game feel, and satisfying player feedback.
Immersive AR/VR simulations and interactive experiences for education, showcases, and events.
Stylized and game-ready 3D assets and scenes built for real-time performance.
An AR app where users can scan and view 3D food models on their table, helping restaurants showcase dishes in an immersive way.
Technologies: Unity AR, ARCore, C#
A VR horror prototype where a mannequin follows the player whenever they look away.
Technologies: Unity, VR, NavMesh
A VR experience of Alliance University’s central library environment where players can explore the campus in immersive VR.
Technologies: Unity, URP, VR, Blender
A fully interactive VR main menu system built in Unity where users can navigate UI elements using VR controllers. The menu includes hover interactions, button animations, scene transitions, and immersive 3D UI elements designed for VR environments.
Technologies: Unity, VR, C#, XR Interaction Toolkit, UI Toolkit
Inspector-based system for sequencing animations, camera actions and movement without using complex animator controllers.
Technologies: Unity, C#, Coroutines
A casual ad-based 2D Android game designed for quick gameplay sessions, featuring smooth controls, engaging mechanics, and high replayability
Technologies: Unity 2D, C#
A 2D enemy AI system where enemies patrol between defined waypoints and react dynamically to player presence using simple state logic.
Technologies: Unity 2D, C#, AI Logic
A simulation of an elevator system supporting multiple floors, floor detection, and smooth elevator movement using scripted logic.
Technologies: Unity 2D, C#
Some of the highlights from my journey in game development, AR/VR, leadership, and tech.
Built an innovative game prototype from scratch under tight time constraints, focusing on gameplay, polish, and player experience.
National-level gameathon win for building a fun, innovative game under pressure.
Conceptualized and contributed to a patent for a solar-powered Oculus HMD, exploring sustainable approaches to immersive tech.
Patent work highlighting innovation in VR and sustainable tech.
Completed foundational training in Unity, covering 3D concepts, scripting, development workflow, and best practices.
Official recognition of my foundation in Unity development.
Gained hands-on experience with ML models, data preprocessing, and analytics tools to complement my game dev and tech skills.
Internship certificate showcasing my work with machine learning & analytics.
Invited as a speaker to share insights on Unity, AR/VR, and game development with students and tech enthusiasts.
Certificate for conducting a session on Unity and game development.
Recognized for leading the NextGen AR/VR Club, driving immersive projects and building a strong AR/VR community on campus.
Recognition for my leadership and contributions to the AR/VR club.
Led one of the largest intercollegiate esports tournaments with 95 teams and 350+ students from 14 colleges across India.
Award for leading RanSHASTRA and making the fest a huge success.
Got a project, collaboration idea, or game concept? — Let’s talk!